One phone, three to twelve people, and 600 cards written for your group. No account, no internet, no subscription — pay once and the whole game is yours.
600 CARDS · 15 PACKS · 8 LANGUAGES · NO INTERNET
Eight kinds of cards
Type everyone in once. From then on the deck stops saying "the player to your left" and starts using names. These are real cards, one of each kind.
Aoife, what are you best at hiding?
Who still acts fifteen?
Pass the phone around — everyone secretly votes for who they'd open up to.
Sean and Kate: say when the other last annoyed you.
New rule: nobody may bring up an ex.
Everyone show the last emoji you sent.
Aoife, whisper the next song to Niamh — heads and you play it now.
The phone goes to Conor now.
Written, not translated
4,800 cards — 600 in each language, each one written in that language rather than translated from English. The pre-drinks pack is the quickest tell: every language has its own word for it, and none of them is a translation of the others.
How a night runs
Everyone types their name once. Seat order matters — the deck uses it to know who is on your left and right.
Chill, Normal or Spicy. The game never opens with its boldest cards; intensity climbs as you play, so nobody freezes in the first five minutes.
Who was in the spotlight, who kept chickening out, which rules survived the night — as an image you can send to the group.
In the hand
The principles
The app works in aeroplane mode from the first launch to the last card. There is no account, no server, no analytics and no advertising — the code contains no networking at all.
One payment, everything included. No subscription, no in-app purchases, no packs held back. New packs arrive as free updates.
Text scales to the largest accessibility sizes and layouts reflow instead of clipping. Colour contrast is locked by tests, so a palette tweak fails the build rather than shipping an unreadable card.